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Xdefiant test time
Xdefiant test time









xdefiant test time

The next aspect of TTK to talk about is our current philosophy around unbuffed TTK. This is another thing we are working on for future phases of our development and testing.

xdefiant test time

We are planning on testing again so we look forward to the additional feedback we will receive.Īs a last note to the Closed Test, we also had some abilities and Ultras that hadn’t been properly balanced yet. So the next time people get a chance to play, they should see a much more clear picture of what is going on in a fire fight. So the perceived TTK in that fight would have been really high, often to the point that they would lose the fight and not know why or how much damage they had done to the opposing player.įortunately, this is work that we already had scheduled even before the start of Closed Test. So a player would be shooting at someone and not know they were being healed by another player’s ability or Ultra. In regards to perceived TTK, one of the glaring issues that we had during the test was that we didn’t have enough player feedback for players to know when other players were being affected by various abilities. There are really two parts to this, actual TTK and perceived TTK. Let’s talk about the feedback from the Closed Test. This is part of what gives the fire fights in XDefiant more depth and we hope to create a larger skill gap for players to progress on.

xdefiant test time

In XDefiant, players also need to be aware of what abilities are in play in a fight. Things like whether or not you miss a shot or which part of the body you hit (headshots do extra damage). In an actual firefight, there are even more factors that can affect your TTK. In general, high TTK games have a different skill set/strategy to win a fight versus a low TTK game. Usually, all weapons have a different TTK and also perform differently at various ranges. Simply put, the Time to Kill is how long it takes to kill an enemy player with a specific weapon. We’ll also talk about our philosophy around the TTK for XDefiant and some of the changes that we’ve already made because of your feedback.īefore we start though let’s define what TTK means. So let’s talk about the feedback that we received from the Closed Test and try to break down what our players are saying.

#XDEFIANT TEST TIME DRIVERS#

Welcome to XDebrief, a monthly update from the Development Team where we will be discussing the topics and feedback brought up by our community.įor our first Developer Update, Associate Game Director Scott Crisostomo and Executive Producer Mark Rubin take us through one of the most common feedback drivers during the latest Closed Test: Time to Kill (TTK).











Xdefiant test time